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For The Stars
A large-scale sci-fi survival MMO set in a procedurally generated universe, blending cinematic storytelling with systemic sandbox gameplay.
As Studio Art Director, I led visual development across environments, vehicles, characters, and world-building systems. I helped define the game’s aesthetic identity, guided cross-disciplinary collaboration, and integrated AI-assisted workflows to scale asset production and elevate visual quality.
Procedural Voxel Environments




Vehicles and Spaceships





Characters and Creatures







Modular Player-Built Construction Systems








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