Craft Leader
1996–2015
I started hands-on — building environments, previs, UI, VFX, real-time scenes, and production art for games and film while learning how creative work actually gets made.
Andrew Swihart
Studio Portfolio
Studio Art Direction | Art Center Leadership | AI Visual Production
I align artists, tools, pipelines, and teams to move creative ideas from early vision to production‑ready execution.
How I Got Here
A career built on turning creative vision into teams, pipelines, and production-ready work.
1996–2015
I started hands-on — building environments, previs, UI, VFX, real-time scenes, and production art for games and film while learning how creative work actually gets made.
2015–2020
I built Swihart Studios into a working production team, leading artists, pipelines, interactive experiences, multi-million-dollar budgets, and large-scale client delivery.
2021–Present
Today I lead Art Center production across multiple projects, U.S., Chinese, and Polish teams, global pipelines, cinematic work, and AI-assisted visual production systems.
Same leadership instinct. Bigger teams, bigger pipelines, bigger worlds.
FEATURED WORK
AI Visual Production / Systems R&D / Pipeline Building
AI is not just a new image tool. It is the next step in a production mindset I’ve been building for years.
Previs, photogrammetry, speed builds, and real-time production taught me to get ideas on screen quickly, align the team, and build from there.
AI now amplifies that process — faster prototypes, clearer direction, and scalable systems teams can actually use.
The goal is organized speed.
FEATURED WORK
AAA Studio Art Direction / Sci-Fi MMO Worldbuilding
Large-scale sci-fi game production leadership across art direction, worldbuilding, cinematics, production alignment, and global art pipelines.
FEATURED WORK
Cinematic Production / Previs / VFX
Hands-on cinematic production work across previs, layout, modeling, environments, and production pipelines for major feature-film workflows.
FEATURED WORK
Interactive Experience / Real-Time 3D / Fleet Deployment
Art Director / Project Director / Pipeline Builder
Built a 34-person interactive studio to support Princess Cruises’ Ocean Medallion guest experience, delivering real-time 3D destination content across thousands of shipboard touchscreens.
Our team recreated Caribbean ports above and below water, connecting art direction, 3D production, UI/UX, engineering, pipeline building, and fleet-wide deployment.
FEATURED WORK
Original IP / Creative Direction / Art Direction
Original IP development combining worldbuilding, cinematic tone, art direction, AI-assisted visual development, and production systems R&D.
Studio / Industry Partners
A working history across major studios, game teams, film production, interactive media, and enterprise clients.
Looking for a studio-level art leader who understands artists, AI, pipelines, and production reality?