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Unreal Engine Videos
Medieval Dragon Quest

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Medieval Dragon Quest
01:42

Jungle Bridge
01:05

Playable Egyptian Beach Ruins
01:09

Previs - Ancient Evil - Unreal Engine 5
00:14
-3D for Films and Video Games-
-3D Modeling / Texturing-
-Unreal / Unity / Previs / Layout-
-Levels / Environments / Cinematics-
-Team Director / Leadership-

ABOUT
"MY PASSION IS CREATING AMAZING DIGITAL CONTENT"
With a 26-year track record in video games and feature films, I consistently strive
to deliver outstanding work and surpass client expectations. My love for digital art
and video games was ignited during my childhood days with the Commodore 64
and this passion remains as strong as ever today.
- A GLIMPSE INTO MY CAREER MILESTONES -
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Built and scaled a 100+ person interactive studio from the ground up, spanning art, production, and engineering, establishing a high-performance creative organization.
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Architected scalable production pipelines that unified U.S., Chinese, and European teams into a cohesive, globally synchronized art operation.
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Increased studio art production capacity 5× through strategic integration of AI-assisted workflows, accelerating asset throughput and expanding visual scalability ahead of industry adoption.
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Invited Speaker at GDC (Game Developers Conference) — Presented on Building Fully Reactive Worlds, focusing on systemic interaction design and scalable immersive environments.
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Directed delivery of interactive content featured in the CES Keynote for Carnival Cruises (2017), showcasing large-scale immersive deployment.
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Led multi-million-dollar creative initiatives across AAA games, immersive installations, and interactive experiences from concept to launch.
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Contributed to the development of 6 AAA titles, 13 independent games, and 16 feature films across game, VFX, and cinematic production.
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Produced visual development and production art for industry-leading directors including Steven Spielberg, J.J. Abrams, Roland Emmerich, and Zack Snyder.
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